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Sandfall Interactive developers might not be expanding their studio anytime soon, even after having a world sensation ...
Sandfall Interactive has released a new update for its game-of-the-year contender, Clair Obscur: Expedition 33, adding a ...
Sandfall Interactive has released a new update for its widely-praised -praised RPG Clair Obscur: Expedition 33, adding a Battle Retry prompt.
Sandfall Interactive reveals plans to hopefully add a dedicated photo mode to Clair Obscur Expedition 33 at somepoint in the near future. As a debut game from a new studio, Clair Obscur Expedition ...
Sandfall Interactive showed up during Xbox's January Developer Direct with a lengthy segment on its debut game, Clair Obscure: Expedition 33, that included the upcoming RPG's release date ...
Sandfall Interactive’s developers intricately modeled these designs in Unreal Engine 5, creating stunning in-engine images seamlessly merging the digital and physical worlds.
Independent French studio Sandfall Interactive's first video game "Clair Obscur: Expedition 33" launched worldwide on Thursday but has already built up a ...
Clair Obscur: Expedition 33, the light turn-based RPG, is to be updated. Developer Sandfall Interactive has confirmed that they are looking into a “wide range of future improvements ...
Sandfall Interactive showed off Clair Obscur: Expedition 33, an original title coming for 2025. The company made the announcement at Microsoft’s Xbox showcase today. In the game, a woman paints ...
A live-action film adaptation of the video game “Clair Obscur: Expedition 33” is in the works before the game even launches. Variety has learned exclusively that game developer Sandfall ...
Dean’s Blue Hole quickly goes from 30 feet to 721 feet in depth and its taper acts like a funnel. It’s like a cave without a top — the angle is just right in one particular spot which allows ...
Sandfall Interactive announced Thursday that Clair Obscur: Expedition 33 ’s multi-billion-damage Maelle builds are ending. The 1.2.3 patch notes are filled with other bug fixes and scaling ...